Concept Art for Video Games
What is a concept artist?
A course by Nacho Yagüe , Concept Artist
About the video: What is a concept artist?
Overview
“Let's see what exactly a concept artist in AAA videogames does. We will also analyze specific cases where you can get a better idea of what my role is within the chain of development in a video game studio. ”
In this video lesson Nacho Yagüe addresses the topic: What is a concept artist?, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] Hello welcome again, in this lesson I want to tell you a little of what is the role of a concept artist in a studio of video games triple A and I want dissipate some doubts also of how this profession works with the help of some real cases , let's go to it. I would like to ask you a question, and it is this, What a concept artist? Many people do not know very well, I think there is lot of misinformation regarding our profession, and they do not know, believe that our work consists in making images molonas and that everything is very, very way and that's it, and everything contrary, ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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