Concept Art for Video Games
Color and texture VIII
A course by Nacho Yagüe , Concept Artist
About the video: Color and texture VIII
Overview
“Eighth part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Color and texture VIII, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“♪ Music ♪ Another thing I want to talk about, because it seems to me that I am using it a lot that term of values and I don't know if I explained myself very well. I will explain it again so that there is no confusion. Values; A value is the amount of ... Light or shadow that has a color. Or what is the same, the amount of black or white That one color has. Here we have, for example, let's put orange this orange, that's why I have this wheel here, this orange would have just the neutral amount of black or white. Well, if we leave it here on the scale, here we add much more black, with which...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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