Learn to develop sets for AAA video games with a professional finish
Nacho Yagüe -director of art and concept artist who has worked at Ubisoft, creating video games such as Assassins Creed Unity , Watch Dogs 2 and Splinter Cell: Blacklist - will show you the workflow of a professional concept artist and the way in which, through his drawings, he participates actively in all the production phases, solving artistic and design problems of an AAA videogame.
In this course, you will learn how to prepare a piece of concept art taking into account the particularities when working for videogames, such as level design, textures and animation. In addition, you will learn to use different tools and techniques to optimize your work and to use brushes that simulate traditional painting.
What's included in this course?
You will begin by getting to know Nacho's work and his influences better. You will discover, also, what is the work of the concept artist in the world of videogames and in what phases of production these professionals are involved.
When you embark on your project, you will start studying the briefing and Nacho will teach you to extract the key ideas to be able to shape your designs. He will also tell you about the tools he uses to create his scenarios.
Once you have clear the needs that you must take into account, you will realize your own custom shapes, a very versatile technique that will help you to generate quick compositions. Then, you will develop and add color and texture to these compositions and Nacho will give you some advice on the most attractive way to present them to the art director or the client.
What is this course project?
You will learn how to create a professionally finished concept art scene for an AAA video game from a real briefing.
Who is it aimed at?
Illustrators, designers and anyone interested in concept art, especially applied to AAA videogames.
You must have basic knowledge of Adobe Photoshop and drawing. As for materials, you will need a computer with Photoshop installed and it is also recommended that you work with a graphics tablet.
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He began his career as a concept artist in different Spanish studios such as Tragnarion and GRIN, participating in projects like Wanted: Weapons of fate . He continued his career at Ubisoft Barcelona as art director and concept artist and, in 2011, he began his career abroad taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia (Bulgaria).
Until 2017 he worked as a senior concept artist at Ubisoft Toronto, creating the art of renowned videogames such as Splinter Cell: Blacklist , Assassin's Creed Unity and Watch Dogs 2 . After which he returned to Barcelona to join Gameloft as art director of the studio.