Concept Art for Video Games
Hands on the job II
A course by Nacho Yagüe , Concept Artist
About the video: Hands on the job II
Overview
“Second part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Hands on the job II, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] Let's start first by the basic way and only with two black and white tones, We don't want to put anything gray yet or anything, Now it's just to find some good composition and to find something interesting, something that above all, you have to think about construction in silhouette, something that catches attention and that can be cool, Then continue it. So do not worry when adding detail and let the eye play a little, let the brain start seeing things here and there is the interesting thing about this exercise, well I will start sending forms and see what can come out everything I...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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