Concept Art for Video Games
Farewell and advice
A course by Nacho Yagüe , Concept Artist
About the video: Farewell and advice
Overview
“It only remains to say goodbye, but not before giving you some advice that I hope will be useful for you from now on.”
In this video lesson Nacho Yagüe addresses the topic: Farewell and advice, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“Hi In this last lesson I'm going to give you a few tips That will surely help you lot of help for your future career As a concert artist. Let's see them I'd like to give you some tips And I want you to take them as they are I advise you to take them or leave them I'm nobody to give life lessons But Yes it's true that I've been in this industry for years And many people have asked me many questions Again and again And well ... I want to share a little Some of these thoughts with you First that's the question of the million I think ... I do not know how many people You asked me this, througho...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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