Concept Art for Video Games
Color and texture II
A course by Nacho Yagüe , Concept Artist
About the video: Color and texture II
Overview
“Second part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Color and texture II, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] Look, I'm going to give the example of an artist, Nari Doc John Sweeney this guy. Uncle does practically all the work he does of concept art is 3d and photography, make a collage or PhotoBrush which is what is called what happens that uncle does very well, He knows how he knows how to treat light, he has a lot of idea, but this is what people and think what you can do concept art. only knowing this what people don't see is that kid apart from knowing how to make photobrush or 3d, then at home he makes you some sketches like these, He's a very good guy, he knows a lot about the found...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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