Best seller

Concept Art for Video Games

Phases in the production of a video game

A course by Nacho Yagüe , Concept Artist

Concept Artist. Barcelona, Spain.
Joined October 2017
Best seller
100% positive reviews (495)
13,851 students
Audio: Spanish, French, Italian, Portuguese
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the video: Phases in the production of a video game

Overview

“I am going to tell you about the different stages of production that exist in a AAA project, what kind of tasks are usually requested and what is the relationship with the art director. I will illustrate these phases with concept art used in several of the projects in which I have worked.”

In this video lesson Nacho Yagüe addresses the topic: Phases in the production of a video game, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.

Partial transcription of the video

“[Music] In this lesson I am going to talk about the different phases of production in a video game triple A and how I usually face each of them because they are quite Different from each other. Also in the meantime I will put some practical examples and I will talk a little about my works. I would like to tell you a little about my experience in working in large studios and in games triple A and how is the day to day of a Concept Artist there is no so much difference in working in large and small studios. I've worked in studios a hundred and some people, in the sixties or in Newbies of Toro...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Concept Art for Video Games

  • Level: Intermediate
  • 100% positive reviews (495)
  • 13851 students
  • 4 units
  • 24 lessons (4h 55m)
  • 8 downloads
  • Category

    Illustration
  • Software

    Adobe Photoshop
  • Areas

    Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games

Nacho Yagüe

Nacho Yagüe
A course by Nacho Yagüe

Teacher Plus
Concept Artist

Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.

He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.


  • 100% positive reviews (495)
  • 13,851 students
  • 24 lessons (4h 55m)
  • 14 additional resources (8 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, French, Italian, Portuguese
  • Spanish · English · Portuguese · German · Italian · French · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

Category
Areas
Concept Art for Video Games. Illustration course by Nacho Yagüe Best seller

Concept Art for Video Games

A course by Nacho Yagüe
Concept Artist. Barcelona, Spain.
Joined October 2017
  • 100% positive reviews (495)
  • 13,851 students