Concept Art for Video Games
Phases in the production of a video game
A course by Nacho Yagüe
About the video: Phases in the production of a video game
Overview
“I am going to tell you about the different stages of production that exist in a AAA project, what kind of tasks are usually requested and what is the relationship with the art director. I will illustrate these phases with concept art used in several of the projects in which I have worked.”
In this video lesson Nacho Yagüe addresses the topic: Phases in the production of a video game, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] In this lesson I am going to talk about the different phases of production in a video game triple A and how I usually face each of them because they are quite Different from each other. Also in the meantime I will put some practical examples and I will talk a little about my works. I would like to tell you a little about my experience in working in large studios and in games triple A and how is the day to day of a Concept Artist there is no so much difference in working in large and small studios. I've worked in studios a hundred and some people, in the sixties or in Newbies of Toro...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games

Nacho Yagüe
A course by Nacho Yagüe
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- 24 lessons (4h 55m)
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- Audio: Spanish
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- Level: Intermediate
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