Concept Art for Video Games
Color and texture VII
A course by Nacho Yagüe , Concept Artist
About the video: Color and texture VII
Overview
“Seventh part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Color and texture VII, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Instrumental] Well this light from the atmosphere, the sky is blue Let there be a lot of yellow All this yellow here is because the sand is also very white It is very warm, very yellow Then it always bounces in the atmosphere but the sky if you see here is blue Then the light that comes to us The little light that comes to us Has that bluish tint I'm going to darken a little more, I still get a color balance It is very subtle but it works .. [Instrumental] What I always told them also, make sun out that they don't forget That if they do it in tiny, And if you create the image, you see that...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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