Best seller

Concept Art for Video Games

Color and texture I

A course by Nacho Yagüe , Concept Artist

Concept Artist. Barcelona, Spain.
Joined October 2017
Best seller
100% positive reviews (495)
13,851 students
Audio: Spanish, French, Italian, Portuguese
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the video: Color and texture I

Overview

“Now that we have a few thumbnails, we will choose one and apply color and texture until we are ready to present it to the client.”

In this video lesson Nacho Yagüe addresses the topic: Color and texture I, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.

Partial transcription of the video

“Welcome again I hope you have a good one now selection of your own tandem, so in this next lesson we will choose one of them to apply color, texture and leave it polished to be able to present it in the future to the client. Well, let's start with the color finally more or less this this half finished and now it remains to get to work and see see how we paint it, here as I said, I have a lot of references, this image that I have referenced before to draw and I also have a separate folder because post, images that interested me, following more or minus the guidelines that had been put in the...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Concept Art for Video Games

  • Level: Intermediate
  • 100% positive reviews (495)
  • 13851 students
  • 4 units
  • 24 lessons (4h 55m)
  • 8 downloads
  • Category

    Illustration
  • Software

    Adobe Photoshop
  • Areas

    Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games

Nacho Yagüe

Nacho Yagüe
A course by Nacho Yagüe

Teacher Plus
Concept Artist

Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.

He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.


  • 100% positive reviews (495)
  • 13,851 students
  • 24 lessons (4h 55m)
  • 14 additional resources (8 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, French, Italian, Portuguese
  • Spanish · English · Portuguese · German · Italian · French · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

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Concept Art for Video Games. Illustration course by Nacho Yagüe Best seller

Concept Art for Video Games

A course by Nacho Yagüe
Concept Artist. Barcelona, Spain.
Joined October 2017
  • 100% positive reviews (495)
  • 13,851 students