Best seller

Concept Art for Video Games

Presentation to the client

A course by Nacho Yagüe , Concept Artist

Concept Artist. Barcelona, Spain.
Joined October 2017
Best seller
100% positive reviews (495)
13,853 students
Audio: Spanish, French, Italian, Portuguese
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the video: Presentation to the client

Overview

“Let's see what are the most important points when presenting a concept to the client or art director.”

In this video lesson Nacho Yagüe addresses the topic: Presentation to the client, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.

Partial transcription of the video

“In this lesson we are going to talk about the importance of a good presentation for the client or for the art director and we will talk about some key points as they can be legal issues When we have already finished our image and I like it a little devote not many just 10-15 minutes to prepare the image and present it to the director of art in our case if there is some froilan after the client how much more information has better not only the image is what it is worth also matters a lot the whole the work that behind research and all the search for references photographs and so on we usuall...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Concept Art for Video Games

  • Level: Intermediate
  • 100% positive reviews (495)
  • 13853 students
  • 4 units
  • 24 lessons (4h 55m)
  • 8 downloads
  • Category

    Illustration
  • Software

    Adobe Photoshop
  • Areas

    Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games

Nacho Yagüe

Nacho Yagüe
A course by Nacho Yagüe

Teacher Plus
Concept Artist

Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.

He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.


  • 100% positive reviews (495)
  • 13,853 students
  • 24 lessons (4h 55m)
  • 14 additional resources (8 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish, French, Italian, Portuguese
  • Spanish · English · Portuguese · German · Italian · French · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

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Concept Art for Video Games. Illustration course by Nacho Yagüe Best seller

Concept Art for Video Games

A course by Nacho Yagüe
Concept Artist. Barcelona, Spain.
Joined October 2017
  • 100% positive reviews (495)
  • 13,853 students