Concept Art for Video Games
Presentation
A course by Nacho Yagüe , Concept Artist
About the video: Presentation
Overview
“In this lesson I am going to tell you who I am, how I started in the world of videogames and I will review the most important projects in which I have participated.”
In this video lesson Nacho Yagüe addresses the topic: Presentation, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] Hello, welcome to this Doméstika course. My name is nacho Yagüe, I am Concept Artist and Art Director and in this lesson I I will explain a little about myself and what I do. I started in this world in a very casual way, by that then about 14, 15 years ago there was not much information about What was a Concept Artist? I was studying Fine Arts and I also combined my studies with Graphic Design and a boy that he was there he proposed to me if I could throw my resume at a New video game company in Mallorca. Well i liked it draw, I liked video games, so I said, why not? I had the optio...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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