Concept Art for Video Games
Hands on work VI
A course by Nacho Yagüe , Concept Artist
About the video: Hands on work VI
Overview
“Sixth part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Hands on work VI, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] Well it's already taking shape I'm very convinced but also good things of direct and good, the lack of time either could do wonders here , in such a short time but good more or less everything is ready. The composition does not convince me at all. I'm going to change a tad, I'm going to select all layers perspective too with control T, And I'm going to. Change a little bit. Okay, so perfect I think so a little better, I'm going to expand the part of here that we have fallen short of painting in the base and we have base. And well I'm going to vary the soil a bit. Apart from that wit...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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