Concept Art for Video Games
Color and texture III
A course by Nacho Yagüe , Concept Artist
About the video: Color and texture III
Overview
“Third part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Color and texture III, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] And I'm going to use this brush called, The Mixer Brush, this one here. If you put the cursor pressed you go here to this tool mixer tool And this tool is fantastic. What this tool does is simulate a bit The real painting. The brush is loaded then if you press the Alt key, anywhere in your image we will have to look at who is in this square here. If you press the ALT key, you see color information, where are you clicking, and with this the good thing is that it catches that color and you can start painting and what it does is to mix the colors paints, but it also allows you to mix t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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