Concept Art for Video Games
Hands on the job IV
A course by Nacho Yagüe , Concept Artist
About the video: Hands on the job IV
Overview
“Fourth part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Hands on the job IV, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“[Music] As you can see I keep cleaning a little more following the perspective guides that I have, so that everything is a little cleaner and ready to continue working with him. One is not detailed only that the silhouette is perfectly aligned with the perspective lines, so that nothing fails and fixing a couple of small details erasing here and there. To make everything a little more interesting I believe that with this we can begin to give enlightenment. I have that reference. But well I'm going to make the new one a little better done. So let's do it. We already have our image ready with...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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