Concept Art for Video Games
Color and texture VI
A course by Nacho Yagüe , Concept Artist
About the video: Color and texture VI
Overview
“Sixth part of the lesson.”
In this video lesson Nacho Yagüe addresses the topic: Color and texture VI, which is part of the Domestika online course: Concept Art for Video Games. Learn to create scenes with a professional finish for AAA video games.
Partial transcription of the video
“(music) Well, after this half hour, more or less, thinking about the matter, I was not convinced by the texture I had put before, so I found a new one. I have deleted what I had before and I have found this front that is just the same It has a very good illumination, it worked perfectly for me. So I've decided to erase everything that had before and start over with this one. Well, I have cleaned the background, I have removed the sky I had in the background, and now with Ctrl + T I am transforming and then pressing Ctrl while I move corners, because I am deforming or transforming from my pe...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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