Development of a 2D shoot 'em up video game in Unity
Evolving the “game orchestrator” 2
A course by Hernán Espinosa , Videogame developer
About the video: Evolving the “game orchestrator” 2
Overview
“Second part of the lesson, in which I am showing you how to give more powers to the game orchestrator, having control of how and when the different stages through which a certain level crosses.”
In this video lesson Hernán Espinosa addresses the topic: Evolving the “game orchestrator” 2, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Evolving the "game orchestrator" Something we can take advantage of the orchestrator or our Game Controller is to detect when the Player has died. We don't have that implemented because now we play, and although we clash with the enemies or his shots, nothing happens to us. With that we have to do several things, that we will see step by step. The first thing is to define the Player with these components that would be a Collider with the way we want, for example, a Circle Collider, and also his Rigidbody, Kinematic form, As we did with the enemies. The enemies also have a Rigidbody Kinemati...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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