Development of a 2D shoot 'em up video game in Unity
Game Scene Architecture
A course by Hernán Espinosa , Videogame developer
About the video: Game Scene Architecture
Overview
“In this lesson, we will get into the structure of the scene where the game will take place. We will establish the main camera of the game, as well as the ship that we will handle, and some key objects within the scene. I will show you the phases through which the objects pass, and to determine how each object will be structured.”
In this video lesson Hernán Espinosa addresses the topic: Game Scene Architecture, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Game Scene Architecture In this lesson I will show you how to do architecture that will shape the scene in which our video game will be developed. What we are going to do now is to organize the architecture a bit of our project. I like to have an order of folders. Therefore the assets that we include before I'm going to add them to a folder that is going to be called Textures, and I just drag it over here. References of images or something like that will not be lost, lose care And in our scenes I want to handle one that is different to which Unity provides, that we are going to put Main Sce...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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