Development of a 2D shoot 'em up video game in Unity
We create a Boss! 1
A course by Hernán Espinosa , Videogame developer
About the video: We create a Boss! 1
Overview
“In this lesson, we will perform one of the most important processes of all, that of forming a super enemy, known in video games as boss or final boss. In addition, I will show you how with the correct component configuration, you can create enemies, mini-bosses or final bosses in a very entertaining way.”
In this video lesson Hernán Espinosa addresses the topic: We create a Boss! 1, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“We create a Boss! In this lesson, we are going to conform a super-enemy to the game. A boss. The time has come to use everything we have learned to make a boss, a final boss. How will this boss be formed? Won't it be more than an enemy full of cannons of different shots, different dangers? Also, he won't die with just one shot, but it will have a kind of life, as of amount of energy, to call it that, and we can do that for each part that makes up the boss. To build the boss, we can use the assets we have or download more assets from the AssetStore. I like one called 2D Space Kit. We have it...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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