Development of a 2D shoot 'em up video game in Unity
Collectible objects such as power-ups 1
A course by Hernán Espinosa , Videogame developer
About the video: Collectible objects such as power-ups 1
Overview
“If fighting the boss you created made you bored, don't worry; In this lesson I will teach you how to create power-ups will allow you to give your experience an extra flavor. You will learn to instantiate, configure and give them an interesting way to affect your ship's skills.”
In this video lesson Hernán Espinosa addresses the topic: Collectible objects such as power-ups 1, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Collectible objects such as power-ups Fighting the Boss made you bored After trying a couple of times. I'm going to teach you how to create power ups to improve the experience against him. Well, we already generate our duality of enemies and our Boss. I took the liberty of extending a little more The chances of the enemies. And as I told you the previous lesson, Create new enemies that persecute you. We will be able to see them here. And I also reused the Spawn Controller component so that from the Boss also start to generate enemies from time to time. And we will make them ... It gets a li...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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