Development of a 2D shoot 'em up video game in Unity
Evolving the enemy generator 1
A course by Hernán Espinosa , Videogame developer
About the video: Evolving the enemy generator 1
Overview
“In this lesson, we will give the enemy generator greater responsibility, giving it as input all the enemy settings we want for a given level.”
In this video lesson Hernán Espinosa addresses the topic: Evolving the enemy generator 1, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Evolving the enemy generator In this lesson I will teach you to diversify and perfect To the enemies of your game. We already saw that we could generate enemy randomly through the Spawn Controller we create, to which we gave a lot of parameters to generate enemies in the direction of the player, that is, down. And generate it within a range of positions, But what I don't like about that is that it's very random. Then we will take advantage of the settings. We will have to transform the Spawn Controller a little, thing that we can through configuration files as we did with the enemies, we ca...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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