Development of a 2D shoot 'em up video game in Unity
We create a Boss! 3
A course by Hernán Espinosa , Videogame developer
About the video: We create a Boss! 3
Overview
“Third part of the lesson, in which I am teaching you one of the most important processes of all, that of forming a boss or final boss; and seeing how with the correct configuration of components, you can create enemies, mini-bosses or final bosses in a very entertaining way.”
In this video lesson Hernán Espinosa addresses the topic: We create a Boss! 3, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“We create a Boss! Then on the shooter he will only shoot if it is Enabled. So what will I do? Put public void EnableShooter. You will receive a Boolean, shouldEnable, so that I can configure it through the editor. So what this is going to do is simply change the value from IsEnabled to shouldEnable. What I'm going to do here is that through the Health Controller, I configure the actions that will happen when this component reaches zero. Because here, as we saw, the head will start in fifty. If we select here, then when it reaches zero, what I want to do? I want this cannon with its shooter ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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