Development of a 2D shoot 'em up video game in Unity
Evolving the "game orchestrator" 1
A course by Hernán Espinosa , Videogame developer
About the video: Evolving the "game orchestrator" 1
Overview
“In this lesson, I will show you how to give more powers to the game orchestrator. You will understand the game states in a better way, and you will have control of how and when the different stages through which your level will cross pass.”
In this video lesson Hernán Espinosa addresses the topic: Evolving the "game orchestrator" 1, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Evolving the "game orchestrator" In this lesson we will give more powers to the game orchestrator, Let's evolve it. But we already saw that we could generate a controller, accessible by any other object within the game, But how can we take advantage of this? We may have the GameController always have a player reference and know what state it is in, but also, we can also do that the player goes together, to call it that, how to to level up and shoot, I don't know, more powerful bullets, To say something. How would we do that? The player would have to have access to the deaths that happen to ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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