Development of a 2D shoot 'em up video game in Unity
Bringing the input architecture to life 2
A course by Hernán Espinosa , Videogame developer
About the video: Bringing the input architecture to life 2
Overview
“Second part of the lesson, in which I am teaching you the script that will give the initial basis to the input , in addition to different types of programming objects, and how to handle the input of the game.”
In this video lesson Hernán Espinosa addresses the topic: Bringing the input architecture to life 2, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Bringing input architecture to life I press the spacer. We have the same behavior as before, just encapsulated, in an architecture that is responsible for notifying anyone, that a certain action was done, which in this case shoots. Here is a high link to how it is implemented that Listener through the keyboard. What we are going to do is a small Refractor where we are going to encapsulate this. There is a high link between the implementation of the Keyboard Listener. We are going to make a small Refractor. I will show below. And it is to add a few small layers above the design implementatio...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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