Development of a 2D shoot 'em up video game in Unity
Programming the "game orchestrator"
A course by Hernán Espinosa , Videogame developer
About the video: Programming the "game orchestrator"
Overview
“In this lesson, I will teach you the different states that the game can go through. You will learn to have control of each object that the game can use, accessing and using any element you need at any time.”
In this video lesson Hernán Espinosa addresses the topic: Programming the "game orchestrator", which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Programming the "game orchestrator" In this lesson, I will teach you to work a fundamental object within our game: the orchestrator. Ok, we already have the Spawner configured with different Waves settings. And now we can ask who takes control of how many enemies I have eliminated, how many enemies have appeared, how many shots I have made, for example, things like that. Information that can be useful, for example, to show a score. What can we do? We can go to the Spawner to know that information, but the Spawner should only be in charge of instantiating enemies, and nothing else. So what i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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