Development of a 2D shoot 'em up video game in Unity
We create a Boss! 4
A course by Hernán Espinosa , Videogame developer
About the video: We create a Boss! 4
Overview
“Fourth part of the lesson, in which I am teaching you one of the most important processes of all, that of forming a boss or final boss; and seeing how with the correct configuration of components, you can create enemies, mini-bosses or final bosses in a very entertaining way.”
In this video lesson Hernán Espinosa addresses the topic: We create a Boss! 4, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“We create a Boss! As we can see, the boss we just threw on the scene, that is being instantiated by the Spawner doesn't shoot because the Enemy Controller you have has no Enemy Config. Then a quick solution to try Selecting the Enemy Controller script we will tell you HideInInspector so that we can set it with the enemy configuration we had created. Let's go to Data. At Enemy, we had one for the boss. Then we select the boss, We edit the prefab. Remember that We selected here where we had Data. Data, Enemies, EnemyBossConfig. That one had a pretty generic shooting setup. If we try now, it w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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