Development of a 2D shoot 'em up video game in Unity
Creating the firing system
A course by Hernán Espinosa , Videogame developer
About the video: Creating the firing system
Overview
“In this lesson you will learn to instantiate or create, shoot and reuse components. You will understand how easy it is to move objects, apply different behaviors and have fun watching how objects behave using different components.”
In this video lesson Hernán Espinosa addresses the topic: Creating the firing system, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Creating the firing system In this lesson I will teach you to instantiate or create shots and reuse components. We already created our scene with a background and a Parallax system, So you have a little more life, the game. But, we need to do something interesting with our ship and I know that everyone likes the system of destroying, shooting. So, what we are going to do now is a shooting system. How do we do it? We can visually generate the shots with the textures that we have already downloaded. In the textures folder of our project We work on the Galaxy Sprite Pack. We can look for them ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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