Development of a 2D shoot 'em up video game in Unity
Generating enemies dynamically 1
A course by Hernán Espinosa , Videogame developer
About the video: Generating enemies dynamically 1
Overview
“In this lesson, I'm going to teach you a technique to generate enemies according to the progress of the game. I will show you how to create a class responsible for "invoking" enemies with the behavior we want. Did you ever want to see what it would be like to fight a thousand enemies on screen? You can try it with this.”
In this video lesson Hernán Espinosa addresses the topic: Generating enemies dynamically 1, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Generating enemies dynamically In this lesson, I will teach you a technique to generate enemies as you advance in the game. We have already built a system to shoot, to destroy and we have tested asteroids We put on the scene. Suppose it will be a game of destroying asteroids. If we wanted it to have content that lasts for the player, we would have to generate thousands of asteroids to give the player more challenge. We can select several and we go here and there. That way, you will have many things to destroy, but we have the problem that the asteroids were where we generate the wall with l...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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