Development of a 2D shoot 'em up video game in Unity
Configuring enemies 2
A course by Hernán Espinosa , Videogame developer
About the video: Configuring enemies 2
Overview
“Second part of the lesson, in which I am showing you how to create different enemy configurations to give you different behaviors, difficulty and appearance.”
In this video lesson Hernán Espinosa addresses the topic: Configuring enemies 2, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Configuring enemies Well, something much more interesting that we can do with the configuration It is changing the appearance of enemies. For example, we have to in EnemyConfig We can only set the speed. But let's say we also want to establish the Sprite, and ... So, now, in the EnemyController, if I give it here ... EnemyController Peak, which is the controller that we put to the Prefab of the enemies, and now we will have the Sprite available. For example, here ... Ah! I will comment on this ... Then I put config.sprite, there it is. And I will be able, through the different configs that ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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