Development of a 2D shoot 'em up video game in Unity
Collectible items such as power-ups 3
A course by Hernán Espinosa , Videogame developer
About the video: Collectible items such as power-ups 3
Overview
“Third part of the lesson, in which I am teaching you how to create power-ups to give an additional flavor to the experience; In addition to learning to instantiate, configure and give them an interesting way to affect the ship's skills.”
In this video lesson Hernán Espinosa addresses the topic: Collectible items such as power-ups 3, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Collectible objects such as power-ups What are we going to do? We could have a reference in this component for pickups or we could create a component as we did with the enemy, which was On Enemy Trigger Enter Do, and had a special logic, tags To Ignore, but we are going to have to say something like tags To Ignore too, In fact, this script is useful for us. We are going to make a refactor here. Forgive me to design it as I explain it But there are several ways to fix it. I think the best is reusing the components we have. The problem is that we will use a component which was designed for en...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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