Development of a 2D shoot 'em up video game in Unity
Evolving the enemy generator 2
A course by Hernán Espinosa , Videogame developer
About the video: Evolving the enemy generator 2
Overview
“Second part of the lesson, in which I am showing you how to give greater responsibility to the enemy generator, giving you as input all the enemy configurations you want for a certain level.”
In this video lesson Hernán Espinosa addresses the topic: Evolving the enemy generator 2, which is part of the Domestika online course: Development of a 2D shoot 'em up video game in Unity. Learn how to create a shooting video game using the leading platform.
Partial transcription of the video
“Evolving the enemy generator I think I associated the configs. Let's check the code of the Spawn Controller because the enemies of the Wave Config will generate enemies. And here what is wrong is to assign a config of which we have defined in the Enemy Configs. We are not going to need this anymore. We will remove it and this code too. Everything will be given by the waves configs. So here we simply do not need this line. We don't need this either. Then we reduce the code. I will erase this too. And something important that we missed is after doing the Spawn we have to wait for the amount o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Development of a 2D shoot 'em up video game in Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
2D Animation, Game Design, Game Development, Video Games

Hernán Espinosa
A course by Hernán Espinosa
Hernán Espinosa has been dedicated to developing video games of different themes, types and sizes, from role plays to surgery simulators and even augmented reality games for almost a decade.
In the world of video games, Hernán found the meeting point of all his passions: cinema, illustration, animation and music. Its main focus is to design, develop, iterate and optimize software solutions that satisfy the user.
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