Introduction to Hard Surface Modeling
Support edges for subdivision I
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Support edges for subdivision I
Overview
“Let's see how the final typology has to be so that we can then subdivide it. I will also tell you about the support edges and what is their usefulness.”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Support edges for subdivision I, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“SUPPORT ARISES FOR SUBDIVISION In this lesson I will talk to you of how a good final topology should be, suitable for subdivision. I will show you what they are and how the support edges are added. Let's see it. As you can see, this is my final robot. All the Chamfer I've done to all the pieces, the pistons, how I worked the legs, the inside of the legs. This is my final robot. As you can see, in this area that had done it with eight sides, it seemed to me that I lacked a little more geometry, so I have taken the liberty and added more sides. How? I have simply added two edge loops on both ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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