Introduction to Hard Surface Modeling
Postproduction of the final render in Photoshop
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Postproduction of the final render in Photoshop
Overview
“Once the RAW Image of the model is rendered in its final pose (open and closed), we will take it to Photoshop to do post-production. I will show how to add particle effect, glows, vignette, we will play with levels and contrast. ”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Postproduction of the final render in Photoshop, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“POSTPRODUCTION OF THE FINAL RENDER IN PHOTOSHOP Once the Raw Image and the robot are rendered in their final pose, open and closed, let's take it to Photoshop To start your postproduction. I'll show it to you. Here we have the final render that I have taken from KeyShot. I have placed the closed version right next to the open version so that the main render is the robot in both states, open and close. To start postproduction, the first thing I'm going to do is duplicate the layer and put a sharp effect on it. Here in Filters, Sharpen, Sharpen. This is what makes the image more clear. If you...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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