Introduction to Hard Surface Modeling
Software to use
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Software to use
Overview
“In this lesson I am going to tell you about all the softwares that I will use in the course and how to get them. (3Ds Max, KeyShot, Photoshop) We will also see other alternative softwares that can be used. ”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Software to use, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“SOFTWARES TO USE In this lesson we will talk about the softwares that we will use, for example, 3ds Max, KeyShot, Photoshop, and I will also show you some alternative softwares that you can use. I'll show it to you. The program that I will use during the tutorial to create the model is going to be 3ds Max. 3ds Max can be downloaded directly from the Autodesk website. So, let's go to Autodesk. Autodesk.com Here you can download 3ds Max. Even if you use Maya, you can also download it from here. And both Maya and 3dsMax will serve you perfectly To follow the tutorial. If you go to Buy here you...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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