Introduction to Hard Surface Modeling
Influences
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Influences
Overview
“In this lesson I will talk a little about the movies and video games that have inspired me to dedicate myself to 3d and, above all, how my passion for robots and hard surface was born. Also, I will name some artists that I admire and that I usually follow as a reference in my projects. ”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Influences, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“INFLUENCES In this lesson I am going to talk about my influences. References regarding movies, books and artists that inspire me. As for movies, from a very young age, movies like "Terminator", "Star Wars" and "Back to the Future" They have fed my creativity and passion for the world of science fiction. Nowadays movies like "Ex Machina", "District Nine", They continue to feed and influence my art. "Terminator" has always fascinated me how a robot could seem so real, to the point of looking human, a strong, almost immortal being, With whom could you empathize or fear. This mysterious duality...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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