Introduction to Hard Surface Modeling

Creation of the base mesh I

A course by Victoria Passariello Fontiveros , Digital Artist

Digital Artist. Madrid, Spain.
Joined April 2019
91% positive reviews (140)
3,254 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian

About the video: Creation of the base mesh I

Overview

“I will start to build the base mesh of the robot following the proportions of the concept and using basic tools in Max. I will show the main pieces that should be modeled at this stage and the details that should NOT be included in this phase. I will also explain the importance of starting with good proportions and I will teach you how to use instances to work with the transformed robot (open and closed) at the same time and make sure that the pieces fit, move correctly and work in a realistic way. ”

In this video lesson Victoria Passariello Fontiveros addresses the topic: Creation of the base mesh I, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.

Partial transcription of the video

“CREATION OF BASE MESH In this lesson we will start working with the base mesh using the tools we learned before. I will show you which pieces should be modeled at this stage and which not. I recommend having the concept always present and you see it so as not to lose the reference. Let us begin. I will have the reference always at hand on my second monitor If you can have it on a second monitor or have it on one side so you're always watching what I'm doing Compared to the concept, much better, I recommend it. Let us begin. The first thing I'm going to do is your body, that as we see is a c...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Introduction to Hard Surface Modeling

  • Level: Beginner
  • 91% positive reviews (140)
  • 3254 students
  • 8 units
  • 36 lessons (7h 12m)
  • 6 downloads
  • Category

    3D & Animation
  • Software

    3ds Max, Adobe Photoshop, KeyShot, Maya
  • Areas

    3D, 3D Modeling

Victoria Passariello Fontiveros

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros

Teacher Plus
Digital Artist

After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.

Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).


  • 91% positive reviews (140)
  • 3,254 students
  • 36 lessons (7h 12m)
  • 12 additional resources (6 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch · Turkish · Romanian · Indonesian
  • Level: Beginner
  • Unlimited access forever

Category

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Introduction to Hard Surface Modeling. 3D, and Animation course by Victoria Passariello Fontiveros

Introduction to Hard Surface Modeling

  • 91% positive reviews (140)
  • 3,254 students