Introduction to Hard Surface Modeling
Reference Search
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Reference Search
Overview
“I'm going to tell you where I usually look for references considering: Who is the robot? Where is? What era does it belong to? What style has? I will show the references of characters similar to him that I have already found for this concept. I will also show the creation and assembly of a collage in Photoshop to make it easier to see all the references together. ”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Reference Search, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“REFERENCE SEARCH In this lesson we will talk about the search for references. I use Art Station a lot. Something very important to keep in mind is Who is the robot, what style does it have, at what time does it belong? Let us begin. This is Cubebot, the robot that we will model. Before starting work, what is the first thing to do? Surely what you are thinking: look for references, many references. But before you start you have to take into account that the robot belongs to the science fiction genre. So that is the path we must follow To search for references. Another thing to keep in mind i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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