Introduction to Hard Surface Modeling
Development of forms VIII
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Development of forms VIII
Overview
“We finish the development of our watch shapes.”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Development of forms VIII, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“FORMS DEVELOPMENT Before you start adding all the details in the robot, I am going to show you some advances that I have made in development in some of the pieces. As you can see here, I have only added this piece above. what I have done has been to double this up, Turn it over and adjust the proportions a bit. It was the only thing I have done. You can see that I have already made these cuts, These lines. In the outer shell, I made the cuts the same way I did with the inside. I duplicated this piece on the side and made a cut here. I made a cut in both cases in the same way I did here ahea...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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