Introduction to Hard Surface Modeling
Creation of the base mesh V
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Creation of the base mesh V
Overview
“We continue with the base mesh”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Creation of the base mesh V, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“CREATION OF BASE MESH There is something that I am missing and it is this. It's this cover in the middle here. That when it is closed it is, but when it is open it is not. It is seen that somehow it turns and goes in from the top. It seems that it is this gray line that is seen here. It looks like this section of the robot housing which rotates, is placed horizontally and enters. But anyway It's a piece that is missing, so I'll do it right now. What I am going to do is the following. This is what I need. These lines set them to zero. These I take them to the edge. And this I can take it str...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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