Introduction to Hard Surface Modeling
Course final project
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the final project for: Introduction to Hard Surface Modeling
Introduction to robot modeling
“We have reached the end of the course, I hope you enjoyed it and learned a lot, I see you on the forum to see your progress and give you feedback. Remember that you can also help your colleagues with their doubts and ideas in their projects. I ask you to be patient with my answers, since I have a lot of work during the week. I will try to answer you as soon as I can. Good luck. Thank you so much! ”
Partial transcription of the video
“FINAL PROJECT Finally, we will review everything we saw during the course. First I told you about me and I showed you the references that inspire me every day. Then we met the final project of the course. 3ds Max modeling of a robot in high resolution suitable for subdivision. To do this we start talking about the search for references and we mentioned a bit the softwares to use. We also started talking about the basic tools in 3ds Max and the creation of shortcuts. Then we move on to the creation of the base mesh in which we started to raise the main pieces. Later we begin to develop the f...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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