Introduction to Hard Surface Modeling
Creation of the base mesh III
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Creation of the base mesh III
Overview
“We continue with the base mesh.”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Creation of the base mesh III, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“CREATION OF BASE MESH I have already built the base mesh of the body, of the robot. As you can see, I have done more or less the part of the interior. I have raised the forms, a little. This part that would be the inner part where the back leg would fit. And more or less the shape of the front leg. I've done everything with the basic tools I've shown you in previous videos. And moving vertices. Up here a little to get the curved shape. Likewise on the bottom and then it's just extrude the sides to be able to close the top with the bottom. Extrude ... All these polygons were extruded line by...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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