Introduction to Hard Surface Modeling
Basic tools that I use in Max and Shortcuts
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Basic tools that I use in Max and Shortcuts
Overview
“In this lesson I am going to show you all the tools I usually use when making a model (connect, bridge, chamfer, loop, etc.) teaching each one with an example. We will also see how all these tools are assigned different keyboard shortcuts that allow me to use them faster. Finally, I will teach how to assign shortcuts to the tools so you can add your own ”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Basic tools that I use in Max and Shortcuts, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“BASIC TOOLS I USE IN MAX AND SHORTCUTS In this lesson I will teach you the basic tools I use in 3ds Max, for example, Connect, Bridge, Weld and I will also tell you about the creation of "shortcuts" To work faster. I show you. The first thing I'm going to do is create a plane. This is the right panel, Here you will find all the options and all the tools we will use. I will create a plan to start, I put it in 0.0.0 as usual. Pressing the letter G I hide the Grid. This is the Grid and I can hide it with the letter G. I return the plane to zero and hide the Grid. Okay, I convert it into Edit P...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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