Introduction to Hard Surface Modeling
Basic tools that I use in Max and Shortcuts II
A course by Victoria Passariello Fontiveros , Digital Artist
Joined April 2019
About the video: Basic tools that I use in Max and Shortcuts II
Overview
“We continue with the use of tools.”
In this video lesson Victoria Passariello Fontiveros addresses the topic: Basic tools that I use in Max and Shortcuts II, which is part of the Domestika online course: Introduction to Hard Surface Modeling. Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max.
Partial transcription of the video
“BASIC TOOLS I USE IN MAX AND SHORTCUTS We pass to Edge. Edge I don't use it too much but there is an option in Edge that is quite useful. For example, let's go back to Sides. Let's close these two sides with Bridge and I have this, this gap in the middle. What I do with Edge is, when moving to Edge Selection, I select this edge and give Cap, who is here. Then I will close the gap that I have open in the mesh. This is quite useful for when I am working with a cylinder, for example. Make it Edit Poly. I turn it to gray. Imagine that I am working shaping this cylinder. In this way, for example...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Hard Surface Modeling
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Category
3D & Animation -
Software
3ds Max, Adobe Photoshop, KeyShot, Maya -
Areas
3D, 3D Modeling

Victoria Passariello Fontiveros
A course by Victoria Passariello Fontiveros
After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.
Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).
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