Concept Art for Video Games
Course final project
A course by Nacho Yagüe , Concept Artist
About the final project for: Concept Art for Video Games
Concept art for videogames
“I hope you enjoyed as much as I did preparing this course. Remember that everything takes a learning process, do not let yourself be carried away by pessimism if things do not go as you want. Emphasize the development of your thumbnails. A good composition, will be the foundation of our project. I would share your progress, do not be afraid to share and ask for advice from other forum members. See you in the forum! ”
Partial transcription of the video
“Hi. Now what we are going to do is a short summary of what we have seen during this course. First I introduced myself, I talked about my work and from my professional career, and then I talked about my influences and the artists who have inspired me most in my work. Afterwards, I have clarified a little more what is the work of "Concept Artist". And then I talked about the different stages of production in a video game Next, we have already set to work. We have started with a briefing, I have explained what it is, how to extract the keys of this briefing, And then we searched for references...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Concept Art for Video Games
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games
Nacho Yagüe
A course by Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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