Best seller

Concept Art for Video Games

Course final project

A course by Nacho Yagüe , Concept Artist

Concept Artist. Barcelona, Spain.
Joined October 2017
Best seller
100% positive reviews (495)
13,732 students
Audio: Spanish
Spanish · English · Portuguese · German · Italian · French · Polish · Dutch

About the final project for: Concept Art for Video Games

Concept art for videogames

“I hope you enjoyed as much as I did preparing this course. Remember that everything takes a learning process, do not let yourself be carried away by pessimism if things do not go as you want. Emphasize the development of your thumbnails. A good composition, will be the foundation of our project. I would share your progress, do not be afraid to share and ask for advice from other forum members. See you in the forum! ”

Partial transcription of the video

“Hi. Now what we are going to do is a short summary of what we have seen during this course. First I introduced myself, I talked about my work and from my professional career, and then I talked about my influences and the artists who have inspired me most in my work. Afterwards, I have clarified a little more what is the work of "Concept Artist". And then I talked about the different stages of production in a video game Next, we have already set to work. We have started with a briefing, I have explained what it is, how to extract the keys of this briefing, And then we searched for references...”

This transcript is automatically generated, so it may contain mistakes.


Course summary for: Concept Art for Video Games

  • Level: Intermediate
  • 100% positive reviews (495)
  • 13732 students
  • 4 units
  • 24 lessons (4h 55m)
  • 8 downloads
  • Category

    Illustration
  • Software

    Adobe Photoshop
  • Areas

    Concept Art, Digital Illustration, Game Design, Traditional illustration, Video Games

Nacho Yagüe

Nacho Yagüe
A course by Nacho Yagüe

Teacher Plus
Concept Artist

Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.

He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.


  • 100% positive reviews (495)
  • 13,732 students
  • 24 lessons (4h 55m)
  • 14 additional resources (8 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · Italian · French · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

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Concept Art for Video Games. Illustration course by Nacho Yagüe Best seller

Concept Art for Video Games

A course by Nacho Yagüe
Concept Artist. Barcelona, Spain.
Joined October 2017
  • 100% positive reviews (495)
  • 13,732 students