Rigging: Body Articulation of a 3D Character
BlendShapes for expressions (Part 1)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: BlendShapes for expressions (Part 1)
Overview
“Now I will teach you how to do a basic facial rig with the BlendShapes tool.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: BlendShapes for expressions (Part 1), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“In this lesson We are going to use blenship It is a previous step to the facial rig We are going to do a basic facial rig But if you want to go deeper into the subject can do the course of ( inaudibla) I'm going to teach you how to do the blenship principally. There are several ways to do a facial With a set of methods that are blenshape That are different deformed mashap To put together an expression But they are vertise movements And the another is directly with bones Giving skin to every part of the body of the head But with bones It is still his tendons Demas� The lips and other There i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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