Rigging: Body Articulation of a 3D Character
Rig of accessories (Part 1)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: Rig of accessories (Part 1)
Overview
“To complete our rig, it's time to work with some accessories.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: Rig of accessories (Part 1), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“In this lesson we will regear accessories It will give our character more personality It will be easier because they are nodes that you have seen before Let's see it now. First let's hide what the character itself is And we will leave our objects visible We will also hide the reg And we will have these objects First and foremost everyone has to be at zero. This one too This one too And we will continue one by one. Let's start By the hat. First and foremost we will go to curves Let's create a curve yes? A circle I will enlarge the diary The radio 30 or so There is. The conditions that we alw...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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- Level: Intermediate
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