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    Rigging: Body Articulation of a 3D Character

    A course by Pablo Emmanuel De LeoCGI Character TD

    Rigging: Body Articulation of a 3D Character

    What will you learn in this online course?

    44 lessons & 22 downloads

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    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Rigging: Body Articulation of a 3D Character

    Reviews

    1,756
    Students
    68
    Reviews
    87%
    Positive ratings
    • 2 years ago

      Buen curso en general, muy util todos los trucos que enseña.

    • 2 years ago

      exelente!

    • 3 years ago

      Con este curso comprendi los fundamentales del rigging. Estoy contento porque me abre un mundo de posibilidades.

    • 4 years ago

      Ainda Estou começando, mas parece ser bom.

    • 4 years ago

      Un curso muy completo, recomendado para aventurar en el rigging

    More reviews
    Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.

    He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.

    He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.

    He currently directs Cof Cof, his own studio.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
      • Starting
    • U2

      Interface and organization

      • Environment and foundations of Maya (Part 1)
      • Environment and foundations of Maya (Part 2)
      • Topology for rigging
      • Topology for rigging (Part 2)
      • Order and nomenclature
      • References
      • IK, FK and their differences (Part 1)
      • IK, FK and their differences (Part 2)
      • IK, FK and their differences (Part 3)
      • IK, FK and their differences (Part 4)
    • U3

      Rig with HumanIK

      • Quick rig
      • HumanIK (Part 1)
      • HumanIK (Part 2)
    • U4

      Custom rigs

      • Rig of hands
      • Rig of eyes
      • Rig of accessories (Part 1)
      • Rig of accessories (Part 2)
      • Rig of accessories (Part 3)
    • U5

      Deformers

      • BlendShapes for expressions (Part 1)
      • BlendShapes for expressions (Part 2)
      • BlendShapes for expressions (Part 3)
      • BlendShapes for expressions (Part 4)
      • Skinning (Part 1)
      • Skinning (Part 2)
      • Skinning (Part 3)
      • Skinning (Part 4)
      • Skinning (Part 5)
      • Deformer pose
    • U6

      Creating a proxy rig

      • Proxy rig (Part 1)
      • Proxy rig (Part 2)
      • Proxy rig (Part 3)
      • Proxy rig (Part 4)
    • U7

      Close the character

      • Shell with Python (Part 1)
      • Shell with Python (Part 2)
      • Shell with Python (Part 3)
      • Shell with Python (Part 4)
      • Shell with Python (Part 5)
      • Closure of the character (Part 1)
      • Closure of the character (Part 2)
      • Poses and render (Part 1)
      • Poses and render (Part 2)
    • FP

      Final project

      • Body Rigging in Maya

    What to expect from a Domestika course

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    FAQs

    You’ll learn how to create, organize, and animate 3D characters, apply rigging techniques, manage scenes in Maya, program for video games and films, and streamline your workflow for professional digital projects.

    This is an intermediate-level course. It’s recommended that you have basic knowledge of 3D modeling and Maya to get the most out of the material.

    You’ll need Autodesk Maya installed, a computer capable of handling 3D graphics, and an internet connection. Having a graphics tablet and basic Maya skills is also recommended.

    Rigging involves building skeletons and controls for 3D models, enabling you to animate characters or objects with realistic, flexible movements for video games, films, and interactive projects.

    Yes, the course includes creating tools and scripts to automate tasks and boost productivity in Maya, aimed at animators and technical artists.

    You’ll develop skills to animate and rig 3D characters, program interactivity and effects, and manage complex scenes for both game production and digital film.

    Yes, you’ll learn to build and switch between IK/FK systems, create BlendShapes for facial expressions, and handle complex control and bone hierarchies for lifelike animations.

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