Learn to bring your characters to life with Maya
In this course you will learn to give life to your characters through body rigging. Pablo Emmanuel de Leo, 3D professional with more than a decade of experience in the world of animation behind his back, will teach you how to generate a humanoid skeleton from scratch and place it in a geometry.
Taking advantage of the techniques used in the film and videogame industry, you will learn to complement rigging with basic programming concepts and generate realistic poses for your character.
What's included in this course?
You will begin knowing the surroundings of Maya and discover the tools that Pablo Emmanuel de Leo uses to work. In addition, it will teach you how to structure and name the files to work in an orderly and effective way in the world of animation.
Once you are familiar with the work environment, you will learn how to perform the optimal topology for rigging and work with the references.
You will learn how to use the IK and FK systems, the Quick Rig and the HumaniK. You will create a rig of eyes, hands and accessories, as well as a facial rig with Blendshapes.
Pablo will teach you, too, to use the Skin and Pose Deform, to make a Proxy Rig and give a few small brushstrokes of programming with Python.
To finish, you will make five different poses of your characters and you will do the render to present your work.
What is this course project about?
From a 3D model, you will develop a humanoid skeleton, rigge and start programming. In addition, you will make several poses to animate your character and make him look more alive than ever.
Who is it for?
This course is aimed at designers, illustrators, animators, riggers, architects and anyone interested in the world of animated characters.
You must have a basic knowledge of the 3D environment and a curiosity to understand how things work.
With respect to the materials, you will need a computer with the Maya program. If you do not have it installed, do not worry, Pablo will help you get it.
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Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.