Rigging: Body Articulation of a 3D Character
Poses and render (Part 1)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: Poses and render (Part 1)
Overview
“We have reached the end! We will finish our project with 5 poses and preparing the exports to show our work to a client or on social networks.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: Poses and render (Part 1), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“We have reached the end of the course. In this lesson we are going to do 5 poses for our character. Which will serve as a demo rig for you, and more ... will have to think in 5 different poses in which you will help the character. so I can have a joint ... different and personalized. With it, they will perform every change that is completely different and they can play with accessories as well and give more personality to it. Let's see. When you go to do an animation or something. An animator is given the reference. You're not going to hit directly with this character. You are directly goin...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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