Rigging: Body Articulation of a 3D Character
Skinning (Part 5)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: Skinning (Part 5)
Overview
“We finish with the lesson.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: Skinning (Part 5), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“Well, I finished the part of my hands, now I'm going to skin. And we would show the hand on the other side, skated too. check ... perfect. Now we go to the outliner and go to see other new tools. Remember that we hide the clothes so we're going to hide it. Shift H, or visibility of none. Well, we had the work of, I'm going to save. of skating, the part of ... of the body. Why did I tell them we were going to use the body part? because it's going to be easier for us tie the skinning of the body on the shirt, for example, I tighten the body then the object that I want to wear the skin, and I'...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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