Rigging: Body Articulation of a 3D Character
Closure of the character (Part 2)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: Closure of the character (Part 2)
Overview
“We continue a little more.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: Closure of the character (Part 2), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“Notice that they have their duckling And they can interact with him. If you drive with your hand put it on top of your head Yes and so Can manipulate and give personality to his character. Obviously this is related where we want For example, So father and son And if they want to animate something like that fast or put it in pose Already in pose it is not necessary to have it linked but They can do so Parent And, notice that the duck It looks sticky. Obviously, there shouldn't be It would have to be in the collarbone but it is an example. Then they delete it Alt + Constrain and it would fit ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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