Rigging: Body Articulation of a 3D Character
Course final project
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the final project for: Rigging: Body Articulation of a 3D Character
Body Rigging in Maya
“Congratulations! You have reached the end of the course. It has been a pleasure to share this time with you. Here I leave the two poses that I did for you to see the results. Remember that you can go deep into the practice of rigging as much as you want, but first, I recommend that you do the rigging of several humanoids to acquire a fluid technique. Do not forget to upload your process and the final 5 poses of your final project to your Domestika profile, so we can share your results with the world. I will be in the forum for any questions you have or advice you need. Until next time!


Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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- 44 lessons (11h 11m)
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- Audio: Spanish
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- Level: Intermediate
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